BIG Zombie

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Tier: Encounter
Huge zombies that charge down groups of trespassers. They are monstrous in size and take significantly more damage to take down.


Life: 80
Reaction: 2

Body: 6
Agility: 1
Precision: 2
Will: 2

Notes: Big Zombies move at normal speed and have a melee attack reach of 2 squares.


Level 1

Zombie Trip (Cost 1): The zombie trips and falls on one target in melee for 10 damage. However, if the zombie misses, it must spend a turn getting back up.

Hungry for Brains (Passive): Zombies can smell the living and are better at tracking them than you would expect. Zombies get a +2 precision to notice living things via their sense of smell.

Level 3

Zombie Bite (Cost 4): This attack resolves at a -1 to hit and does 15 damage. However, if it knocks an opponent below 0 Life, they must make a body check of 15 or become a Zombie as well.

Level 4

Toss and Throw (Cost 12): Big Zombies have monstrous builds and can lift very heavy objects. The Big Zombie throws a large and heavy object up to 10 squares away and hits everything in a 2 square radius. The size of the object also makes it hit at a +1 to hit. This attack does 20 damage if it hit.

Level 5

Too Stupid to Notice (Passive): Zombies are bafflingly dumb and immune to all insults, diplomacy, or illusions.

Thump! (Cost 15): The Zombie charges forward in a straight line. Anything that passes within attack range takes 20 damage.

THUMP!!! (Cost 20): The Zombie charges up an attack until end of turn. Any targets adjacent at the end of the turn take 30 damage.