Burglarrs prefer a high agility for their thievery checks. They also like to have a high Will in order to use some of their more "roguish" moves.
The art of Burglarry isn't too particularly difficult. To steal an object from an opponent, a Burglarr doesn't need to be trained, just agile. A Burglarr merely needs to make an agility check against the opponent's precision. The size of the object effects the penalty. Minuscule objects like coins confer no penalty. Hand sized objects like an apple confer a penalty of -2, medium objects like a weapon confer a penalty of -4, and large objects like backpacks confer a -6 penalty. The Burglarr with this ability gains a +2 to any Burglarry checks. This only allows the Burglarr to steal objects that the target is not currently holding. To steal objects that the target is currently holding or objects that the target is wearing (except loose clothing objects like necklaces and brooches), the Burglarr will need specific Burglarr abilities.
Burglarrs need to be able to pawn off their goods as soon as possible. So, most Burglarrs have learned to keep a good stock of clients to sell to at all times. The Burglarr with this ability gains a +2 on will to selling stolen goods or a +2 on precision to finding prospective buyers.
The Golden Eye
Burglarrs don't always have to be obsessed with other people's goods. Burglarrs also enjoy treasure hunting and the various legends surrounding legendary treasures. Burglarrs with this ability gain a +2 to precision for lore involving large treasures, gathering information about large treasures, or for just generally knowing where they might reside.
Bleed Em' Dry
Burglarrs are a bit greedy and don't always prioritize victory over riches. Whenever a Burglarr hits with this melee attack that does 5 damage, he or she also manages to steal a minor amount of pocket change in the process. This should be enough to pay for a loaf of bread at a local merchant. Not enough to be crippling, financially, but enough to be annoying. If the target does not have any money, this attack just does damage.
Steal a Glance
Burglarrs only bring up this attack as a joke. Basically, it's a farcical trick where the Burglarr catches his target off-guard and pokes their eyes while they're not paying attention. This melee attack does 1 damage, but also puts the target at a -1 to precision for the rest of the turn if it hits.
A Delicate Touch
Burglarrs can steal anything with the proper motivation. The Burglarr that has mastered this technique can even steal things that the target is wearing, including (or possibly especially) their clothes. Penalties should be applied by how well fastened the items are rather than size. A loose article only gives a -2 while a well fastened articles can be a -4 or even -6 for items that are buckled down. This action happens in the span of one attack action.
Steal the Spotlight
Burglarrs know how to trip up others at what they're best at. When a Burglarr uses this attack, they roll precision to hit. If they hit, the target of the attack takes 10 damage, but also takes a -1 to their best attribute until the end of turn. In the case of a tie, the target decides the stat to drop. For Body and Will, the target does not lose extra life.
Steal a Kiss
There's desperate, and there's disturbing. Some Burglarrs would rather forget this move exists. Other still will give a thumbs up and nod happily at its mention. Whenever facing an opponent of the Burglarr's preferred gender, the Burglarr can make an opposed agility check as an attack action to steal a kiss. If successful, the Burglarr gains back 10 life. The target of this ability can then either choose to gain 10 life as well or gain a +2 to hit on their next attack against the Burglarr. The target of this attack MUST be an active opponent and cannot be one of the Burglarr's party or a random bystander.
There's the nice Burglarrs and there's the not so nice Burglarrs. Not so nice Burglarrs can hurt their opponents when they steal from them. The Burglarr with this ability can choose to deal 5 damage anytime they steal from a target (provided they weren't already using an attack in the act of theft). This counts as an attack and can receive damage buffs from other abilities like Coordinated Assault and Thine Drill Penetrates the Wave. However, just like all other damage buffs, the cost needs to be paid before the thievery attempt is made.
At Least You Still Have Your Health
The Burglarr knows a few nasty back-handed techniques such as draining his or her opponent's own life. When a Burglarr hits with this attack, not only does he do 10 damage, but he gains 10 life as well. It's important to note that while the damage of this attack may go up, the life regain cannot.
The Burglarr is a master at stealing hearts as well as valuables. When using this attack ability on anyone that might be reasonably attracted to the Burglarr, the Burglarr makes an opposed Will check at a -2. If the Burglarr succeeds, the target of this attack may not attack the Burglarr until the Burglarr attacks them first. The target can do anything else to the Burglarr in that time other than cause the Burglarr harm, but if an attack would even indirectly hit the Burglarr they cannot use that attack.
What's Yours is Mine
Burglarrs with incredible skill can catch a target so off guard, they can even steal objects the target is holding. The Burglarr with this ability can steal an object that a target is holding in their hands even with the tightest grip. This includes weapons, potions, and even other people. Once again, the penalty to this check should be based on the size of the object. Small weapons like daggers give a 0 or -2 penalty, Swords give a -4, and massive weapons and people give a -6.
Burglarrs can steal a person's resolve and authority right from under them with a few careful words and actions. Attacking the Burglarr is plenty easy enough, but even if you hit, it could be humiliating. Ultimately, you'll have wished you hadn't even bothered. When a Burglarr activates this ability, he or she sacrifices their attack action for the turn at the beginning of the turn. However, anyone that attacks the Burglarr in that time is at a -2 to all rolls until the end of turn after their attack, whether they hit or not.
Cut in Line:
Burglarrs are great at manipulating and stealing the flow of battle. Of course, such things come at a cost eventually. The Burglarr that uses this ability in the reaction phase of combat can go first in reactions in the same way as if he had used an awesome point, but the Burglarr will automatically go last in reaction order on his next turn.
Your Strength is Your Weakness
Burglarrs have a magnificent way of turning an opponent's greatest advantage into their own advantage and a weakness for their opponent. When using this ability, the Burglarr uses agility to hit at a -2. If they succeed, the opponent loses 1 from their highest attribute and gives it to the Burglarr. If there is a tie, the target chooses what to give up. The Burglarr can only use this ability on 1 target at a time. If they switch targets mid-battle, the debuff and buff are dropped upon a second successful activation.
Thievery in Reverse
Burglarrs aren't just masters at stealing, they're masters at placing object back on a person as well. This particular trick comes from taking a live explosive and hiding it somewhere on the target's person without them realizing it. The Burglarr makes rolls agility to hit in melee. Should they succeed, the Burglarr can choose to detonate this attack at any point they wish as long as the target stays within 100 squares of the user. This attack does 20 damage.
The Old Switcheroo
Burglarrs are fond of practical jokes. While stealing a Ninja's sword in the middle of an attack is amusing, replacing it with something else entirely is even more hilarious. That's where this technique comes in. At any time where a Burglarr makes a successful Burglarry check to take an object from an opponent, the Burglarr may spend the cost of this ability to replace said object with another one. The target of this effect must make another precision check equal to the Burglarr's Burglarry check to notice that a switch has been made. For objects that are extremely similar in nature (like two alchemist vials), give the target a -2 to the Precision roll or even a -4 if the replacement is almost a near duplicate. However, for vastly different items like a knife and a giant lollipop, give the target a +2 to the check. Any other penalties and bonuses are at the GM's discretion. Noticing the switch often doesn't do anything, but in the cases of switching a healing potion with an explosive concoction, this can make all the difference. The target will usually notice the switch after they fail to use said item.
Your Own Weapon Against You
Burglarrs aren't just master thieves, they're accomplished weapons masters in their own right. If you're going to steal something, you should know how to use it. A Burglarr can use this attack whenever they attack someone with a weapon that they stole from that target. This attack does 20 damage and has the same range as the weapon being used. Roll precision to hit.
Nine Tenths of the Law
Cost: 1 Awesome Point
Burglarrs are masters of items and their effects. Even without the proper training, a Burglarr can draw out an item's potential. Whenever a Burglarr has an item in his or her possession that has abilities he or she is not trained in, the Burglarr can spend 1 Awesome point to become instantly trained in the usages of those abilities until the end of combat, even Passive abilities or unknown artifact abilities. As an extra added side-effect, the Burglarr knows what all non-unique abilities on the item are just by holding it.
Your Loss is My Gain
Cost: 3 Awesome Points
A master Burglarr can steal anything, even metaphysical concepts such as an opponent's combat advantage. By spending 3 awesome points, the Burglarr uses precision to hit their opponent at any range. Should the Burglarr succeed, the Burglarr will still any non-passive buffs the target has. This can include scene long buffs, turn long buffs, or even action long buffs. The Burglarr will also gain the disadvantages that come with this as well. The target of this attack can still reapply the buffs after they are stolen, but does not get refunded the life for activating them.
All of the Luck, All of It
Cost: 1 Awesome Point
Burglarrs can even steal their opponent's luck with enough training. Once a battle, a Burglarr may spend an awesome point and attack a target. Should the Burglarr hit, the target loses 2 awesome points and the Burglarr gains these points. If the target has less than 2 awesome points, the Burglarr gains whatever they have left if any. Should the target have no awesome points, the Burglarr still loses the awesome point. However, as a side-effect of this attack, the target of this attack may not spend awesome points to avoid this attack nor can they preemptively spend their awesome points on other effects to spend them before the Burglarr's attack hits.
Cost: 2 Awesome Points
Feykinjas aren't the only ones that can fake being other people. However, unlike the Feykinja, the Burglarrs have learned to do it by purely mundane means. With just a bit of research, acting talent, and make-up, the Burglarr that uses this ability can perfectly become a person they have observed for 5 minutes for 2 hours. During this time, anyone viewing the target will believe they are the person they are pretending to be without any chance to make checks. The only way that the Burglarr is not this person is their knowledge. Whenever the Burglarr is asked something that they do not know about the target being impersonated, the Burglarr must make a precision check to either think of it or bluff the information. Basic knowledge should only require low or no checks at all while more uncommon knowledge should require precision or will checks of around 12. Finally, very personal information should require 15 or even 18 precision or will checks to fake.
I Believe You Meant to Do This!
Cost: 1 Awesome Point and 20 Life
Burglarrs are fairly sneaky and know how to take their opponent's attacks and use it against them. Any time when a Burglarr has not attacked in a round and is missed by an attack aimed at them, the Burglarr can spend an attack action and immediately cancel that attack out for any other targets and is allowed to immediately use that attack and any buffs applied to it for free. Needless to say, this can cause a very dramatic reversal.
Cost: 1 Awesome Point
Some Burglarrs are so awesome, they can even steal time itself. Of course, even the Burglarr has to eventually pay back what he took. When a Burglarr uses this move, he can spend and awesome point to gain 2 attack actions that turn. However, the Burglarr loses his next attack action regardless of what turn (or even combat) that happens in. So, if the Burglarr knocks himself out with his second attack, he loses the attack action of the first combat turn after he regains consciousness.