Charrismatic Lords

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Summary

The Charrismatic Lords are almost blasphemers to the very laws of the universe. Despite the Kurosawa corollary, they use their allies to great effect. Whether it's bolstering their allies, coordinating their troops, or using the style's infamous Rapier Wit style to damage their foes with an insult, the Charrismatic Lords are great leaders that know there's danger in numbers.

High Level Charrismatic Lords can buff allies, debuff enemies, damage with their will scores, and even negate the Kurosawa corollary on some of their allies.

History

As previously mentioned, the Charrismatic Lords are one of the two factions formed in order to imitate the style of Two-Eyed Pete. While the Arrcrobats focus on agility and quick footwork, the Charrismatic Lords work on cunning and quick wit.

The Charrismatic Lords are a well-organized group of Pirate leaders with One-Word Jack as the head of all the Charrismatic Lords. One-Word Jack earned his named for his near supernatural ability to defeat powerful with a mere word. While still not as big of a show-off as Flynn, One-Word Jack still likes to go out of his way to impress the women he finds attractive. Instead of physical feats though, he uses his silver tongue to woo their hearts with words. Rollin' Flynn of the Arrcrobats is his best friend, and even though they argue constantly, their rivalry is merely a friendly one and would never escalate to violence.

Attribute Scores

A great leader should be well-balanced and not ignore any attribute, but most of all, he should be Charrismatic. Charrismatic Lords use their Will score to great use, whether it's to deliver rousing speeches or keep their men inspired. The Lords frequently have high precision scores to help them accurately perceive the situations and come up with a battle plan.

Abilities

Level 1

Tactical Genius
Pirate 1
Cost: Passive
Charrismatic Lords must know the ins and outs of Military tactics in order to compensate for their large numbers. The Charrismatic Lord with this skill gains a +2 to all checks to come up with and see through battlefield strategies.


On My Signal!
Pirate 1
Cost: 4
The Charrismatic Lords are excellent tacticians that can increase the competence of their crew. If a Charrismatic Lord sacrifices his move and attack actions for a turn, he can use this ability to give one ally that can hear him a +2 to all checks for the turn.


The Bull's Red Cape
Pirate 1
Cost: 2
Charrismatic Lords are excellent at antagonizing opponents. By using their attack action to use this ability, the Charrismatic Lord can force an opponent to make an opposed Will check. If the Charrismatic Lord wins, the opponent will be forced to attack the Charrismatic Lord until someone else hits the opponent. If the opponent was trying to run, they attack instead.


A Moment of Weakness
Pirate 1
Cost: 2
Charrismatic Lords can trick an opponent into attacking them all out and use that moment to their advantage. When a Charrismatic Lord with this ability is attacked, he can invoke it to give the opponent a +2 to precision for that attack. Essentially, this is the Charrismatic Lord leaving an opening. However, the opponent takes a -1 to their agility until their next action.


Ye Olde Mum Joke
Pirate 1
Cost: 1
Charrismatic Lords' insults are so potent to actually deal lethal damage. Charrismatic Lords that use this attack deal a scathing insult that deals half of their Will in damage (round up). This attack is resolved as an opposed Will check from the opponent. This damage cannot be reduced by damage reduction. The opponent MUST speak the same language to be effected by this ability.


Level 2

Silver Tongue
Pirate 2
Cost: Passive
Charrismatic Lords, above all else, must be charming. Their legendary way with words can incite wars or declare peace in seconds. Charrismatic Lords gain a +2 to skill checks to charm, intimidate, or reason with an opponent.


Everyone Stand Together!
Pirate 2
Cost: 4/turn
Charrismatic Lords work well in groups. By grouping together, the crew members can easily protect each other. Every ally that is standing adjacent to the Charrismatic Lord when he uses this ability gains a +1 to all dodges. The Charrismatic Lord does not get this benefit.


Coordinated Assault
Pirate 2
Cost: 5
Charrismatic Lords use precise timing to increase the potency of attacks. By taking their turn at the same time as an ally and using this ability, the Charrismatic Lord uses his attack action to amplify the damage of his ally's attack. Add 10 damage to the base damage of the attack. If the attack does multiple hits, only apply it to 1 hit.


Ye Mum Still Be Large!
Pirate 2
Cost: 3
This attack is the same as Ye Olde Mum Joke but deals the Pirate's full Will score in damage instead of half.


All Hands on Deck!
Pirate 2
Cost: 4/turn
Charrismatic Lords must be able to keep their crew organized. When the Charrismatic Lord uses this ability while on his ship, all allies that can hear the Captain either gain a +1 to sailing skill checks or a +1 to precision with the ship's weapons (Captain's choice each round).


The Never-Ending Burn
Pirate 2
Cost: 2
A rather unusual technique, the Charrismatic Lord chooses to focus on one opponent like an impudent child teasing an unpopular kid. The Charrismatic Lord lays down an insult on his opponent with an opposed Will roll. If successful, the object of the insult takes 2 damage that cannot be reduced by damage reduction every turn until the Charrismatic Lord is unconscious or can no longer be seen AND heard. The opponent must be able to understand the insult to take the damage.


Level 3

Intimidatin' Posture
Pirate 3
Cost: 6
Charrismatic Lords are not just respected by their men, they're feared by everyone else. A Charrismatic Lord can use his attack action to use this ability. He selects one target and makes an opposed Will save. If the target fails, he or she takes a -2 to dodge until his or her next action.


"Inspirational Speech"
Pirate 3
Cost: 4
Charrismatic Lords sometimes have to use tough love in order to get results. This ability does 5 damage (no damage reduction) to a willing ally, but gives them a +2 on any one skill roll to avoid an effect (dodge, see through an illusion, resist an insult from another Charrismatic Lord, etc).


So Be Ye Face!
Pirate 3
Cost: 6
By truly focusing on the insult, Charrismatic Lords can deliver a truly devastating blow to the ego. Same as Ye Olde Mum Joke, but Will is rolled for the Charrismatic Lord at a -2 and the damage is double the Charrismatic Lord's Will score. As always, this attack does no damage if the target cannot understand it.


Break Their Groove!
Pirate 3
Cost: 9
Charrismatic Lords not only know how to rally units, but to distract enemy units. By spending his attack action, the Charrismatic Lord gives all enemies within hearing range a -1 to all rolls for the remainder of the round.


The Wit's Rapier
Pirate 3
Cost: 6
Even Charrismatic Lords have to occasionally use brute force. The Charrismatic Lord pretends to tell a joke. The only difference is that the punchline is a violent stab through the chest with his weapon. This attack gives a +1 to Precision and does 15 damage. This attack does NOT need the opponent to understand the joke to work.


Level 4

The L Bomb
Pirate 4
Cost: 20
There's an insult that only the Charrismatic Lords know that they dare not speak. It strikes fear in the heart of any true pirate and even insults the Wanderers and Ninjas. When this word is uttered, all entities that can hear the word (including allies) and understand it must make an opposed Will save against the Charrismatic Lord's Will. Anyone that fails the save takes 10 damage that cannot be reduced by any damage reduction. Even if they make the save, they take a -1 to all rolls for the remainder of the turn.


There's No I in Team!
Pirate 4
Cost: 2/turn
Charrismatic Lords inspire admiration in their crew. Any of these men would lay down their lives for their Captain. While this ability is active, ANY adjacent ally can interpose for the Charrismatic Lord by switching places with him at any time. If the attack misses the new target, it misses both of them.


There is an I in Captain!
Pirate 4
Cost: 4
A good Captain can draw strength from the wills of his men. The Charrismatic Lords can do it quite literally. When this ability is activated, any NAMED ally that can perceive the Charrismatic Lord can voluntarily take 5 damage and give that amount in life points to the user of this ability. This cannot take the Charrismatic Lord over his maximum Life Point Total.


Thine Drill Penetrates the Wave!
Pirate 4
Cost: 12
The Charrismatic Lord delivers a stirring speech and rallies his troops to greatness. Ignited by their fiery passion, all allies that are not the Charismatic Lord deal 5 extra damage when they attack for the remainder of the turn. For multi-hit attacks, this only adds to the first attack.


Not to Be Trifled With
Pirate 4
Cost: 20
The Charrismatic Lord gives off a massive and fearsome presence that strikes fear in the hearts of all his foes. When the Charrismatic Lord takes this stance, ALL attacks coming from his foes aimed at ANY of his allies do 5 less damage until his next turn. This is not considered damage reduction. It reduces the damage of the actual attack. This can reduce even will based attacks, and makes crits do 10 less damage. This still cannot reduce damage below 1.


Level 5

One Word Insult
Pirate 5
Cost: 20
One-Word Jack's infamous technique. The Charrismatic Lord that masters this technique can shatter the very psyche of his opponent with a single word. What's even more disturbing is that the very intonation and gesture of this technique is sufficient to do damage (meaning it can do damage to even people or creatures that don't understand the word but can hear it). Even then, this is difficult and quite inaccurate, but the results are astounding. This attack resolves as an Opposed Will roll with a -4 to the Charrismatic Lord's Will. However, This attack does an outstanding 5 times the Charrismatic Lord's Will in damage that cannot be reduced by any damage reduction.


The Perfect Strategy
Pirate 5
Cost: 50
Invented by a very dull-witted Lord named Perfect Strategy Peter, Peter assumed that there had to be a way to overcome quick Ninja foes that could not be hit. His solution? Swing again. Somehow, he made it work. When a Charrismatic Lord activates this ability as his attack action, ALL of his allies that can hear him can attack immediately without spending an attack action. They can also attack with an ability NOT written as their attack ability for this round. No matter how many extra attacks the Charrismatic Lord gets in a turn, this ability can only be used once a turn.


Fast Numbers' Negation
Pirate 5
Cost: Variable
A Charrismatic Lord by the name of Fast Numbers Scarlet discovered a shocking revelation. With the right methods, the Kurosawa corollary could be negated for a brief stint of time. In the hands of a master strategist, this was enough. By spending an attack action calculating the angles, a Charrismatic Lord can recreate this effect. This ability can effect a number of target allies equal to the average of the Pirate's Will and Perception rounded down. The Charrismatic Lord cannot be one of these targets. This ability starts out at a cost of 10 life. A second target can be effected in the same turn for an additional 5 cost. All targets after that have a cost of 5 life. So, effecting 4 targets costs 25 life. These targeted allies remove the external penalty the Kurosawa Corollary gives to all rolls until the end of the turn.


Nightmare of Legends
Pirate 5
Cost: 1 Awesome Point and 20 Life
The Charrismatic Lord is a legendary man that strikes fear in the hearts of others just by the mention of his name. When the Charrismatic Lord activates this ability, his monstrous reputation frightens his foe. The Charrismatic Lord may pick one target. The Charrismatic Lord now takes 10 less damage against that Target until the end of battle even if the attacks go through damage reduction (minimum 1 damage on each attack).