Hitinja

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Summary

One of the few remaining schools before the advent of the many schools of Ellipsis. The Hitinja are master assassins with perfect perception and precision. While they lack some of the flashy moves of other schools, the Hitinja make up for it with pure skill. If a Hitinja can't hit it, it can't be hit.

High Level Hitinja can hit objects with absolutely brutal accuracy at insane ranges.

History

The Hitinja are one of the oldest schools in the Ninja arts. Some even whisper of rumors that the Hitinja have existed since the dawn of time. Despite not being one of the schools founded by him, Ellipsis spent a considerable amount of time at the school's head branch and with the current Grand Master, Blade of the Infinitesimal. Some even say that Blade has heard the voice of Ellipsis. Although, if it were true, he'd never admit to it.

The Hitinja, being as old as they are, hold on tightly to their code of honor as Ninjas. While they still kill public figures in their sleep for money like all Ninjas, the Hitinja believe heavily in honoring jobs they've been hired to do even in the face of certain death. Hitinjas will also avoid attacking lesser opponents if they can avoid it. Finally, Hitinjas avoid involving innocent bystanders in their jobs.

While most ninja vaguely try to follow these rules as guidelines, the Hitinja take it to heart. While they prefer not to, a true Hitinja would rather work with an honest pirate, than a corrupt Ninja.

Hitinja are not stupid though. Being some of the most perceptive ninjas, Hitinja are also some of the smartest. Without massively damaging abilities or the ability to dodge as well as the Evadinja, the Hitinja need it.

Attribute Scores

Hitinja require a high precision score. Everything they do relies on their ability to hit things as precisely as possible. Everything else is fair game for the Hitinja. Although, like a lot of ninja, they prefer agility over body and will.

Level 1

Keenest Eye
Ninja 1
Cost: Passive
Hitinja are immensely perceptive by nature. In order to hit something, they must know every detail about it. Hitinja with this ability get a +2 to Precision to notice small details. Hidden doors, slight defects in the surface of a coin, painting forgeries, or even mundane disguises. This doesn't help them spot enemy stealth checks.


Precise Cut
Ninja 1
Cost: 2
Hitinja are accurate. Even their most basic swings of their swords help them eviscerate their foes. This basic attack does 5 damage and hits at a +2 to precision.


Deadly Slice
Ninja 1
Cost: 2
Hitinja sometimes have to sacrifice accuracy for power to cut through their foes armor with their sword. This attack hits at a -4 to hit but hits for 15 damage.


Level 2

Delaying Fall
Ninja 2
Cost: 4
A clever trick the Hitinja like to use. Hitinja can hit objects with such razor sharp attacks that the universe does not realize the object has taken damage yet. The Hitinja can delay the effect of an attack as long as he or she can perceive the target in some manner. For opponents, this means a delay of damage. For objects like trees, this means a delay before they fall.


Thread the Needle
Ninja 2
Cost: Passive
Hitinja are masters at throwing. A tiny hole is like a giant gaping chasm to them. As long as the projectile can fit through the hole the Hitinja is trying to throw it through, the Hitinja can throw any object through any size hole as if it weren't even there.


Nowhere to Run
Ninja 2
Cost: Passive
Hitinja can see for much farther than their other ninja brethren and keep their accuracy at insane distances. Hitinja with this ability double the range of any thrown or ranged attacks.


Nowhere to Hide
Ninja 2
Cost: Passive
Hitinja can find a way to get around cover. Even if it requires ludicrous arcs of attacks that require complex trigonometry. Normally, if an opponent is covered by another object, you cannot hit that opponent without firing through the object or getting a different angle. As long as there is some angle that the Hitinja could see the opponent with a clear line of sight from (ie. Not in a concealed box), the Hitinja ignores any such effects of cover.


Vital Distraction
Ninja 2
Cost: 3
Hitinja are masters at exposing weakspots, but forcing their foes to block their attacks, the Hitinja leaves an opening for his or her allies. The Hitinja attempts to distract at opponent at a -2 to precision. If they hit, all attacks against that target until his or her next action will do 5 extra damage.


Eight Slain In One Stroke
Ninja 2
Cost: 7
The Hitinja are Deadly assassins that can destroy multiple foes at once. In one lightning swing the Hitinja hits all enemies surrounding him at a -2 to hit for 10 damage. Furthermore, the quickness of this attack causes a brief moment of blurred vision in the victims and gives a -1 to precision until the end of turn to all targets it hits.


Level 3

Pierce the Veil
Ninja 3
Cost: 3/turn
Hitinja have sharp eyes and can see through even the darkest night. By focusing their energies, nothing can darken their vision. This technique allows Hitinja to see through ALL darkness. While less efficient than the Pirate's technique Secret of the Patch, this has the advantage of not causing an external -1 precision penalty.


Horizon Throw
Ninja 3
Cost: 8
While the art of throwing a knife or kunai is nothing magical, the Hitinja has taken it to impossible perfection and beauty and can throw it farther and with more accuracy than anyone else. This attack does 15 damage and has a range of 50 squares with no penalty to accuracy for distance.


Point Blank Measures
Ninja 3
Cost: Passive
Hitinja are masters of accuracy. Anyone dumb enough to get close to a Hitinja soon learns their true prowess. Hitinja with this ability have a +1 to precision rolls to hit opponents with ranged attacks as long as they are within 3 squares.


Breathe and Focus
Ninja 3
Cost: 8
Hitinjas can take their time to aim to become even more accurate than they already are. By standing completely still and taking a -2 to dodge for the remainder of the turn, a Hitinja can gain a +4 to precision for his attacks during the round.


Level 4

Fate-bending Slice
Ninja 4
Cost: 8
One of the more deadly attacks in the Hitinja's arsenal. This attack hits all but the most dodgy foes. This melee attack rolls to hit at a +4 to accuracy and does 10 damage.


100 Tiny Needles
Ninja 4
Cost: 8
The Hitinja knows the bodies of his opponent and knows where to hit for the most damage, even with the smallest object. The Hitinja throws a barrage of poisonous needles equal to double his Precision score as one attack. The needles can be split amongst any number of viable targets in range. Each needle does 1 damage that cannot be reduced by ANY damage reduction. This attack has a range of 10 squares.


1,000 Tiny Needles
Ninja 4
Cost: 10
As per the ability 100 Tiny Needles, but it hits every enemy in the 10 square attack range for half of the maximum number of needles. This does not include allies.


Lord of Parries
Ninja 4
Cost: 8
The Hitinja often aren't the fastest ninja and just can't move their feet fast enough to dodge. So, to compensate, the Hitinja developed a technique of perfect parrying that would allow them to overcome this deficiency. When a Hitinja activates this abilities, he uses his effective precision score -2 instead of his agility to dodge. While this isn't exactly effective for small attacks, this ability is greatly effective at surviving one big attack or numerous little ones.


Level 5

1,000,000 Tiny Needles
Ninja 5
Cost: 20
Named after the Hitinja master, Tiny Needles. As per the 1,000 Tiny Needles ability, but it does a number of needles equal to double their precision score, and hits every enemy within 30 squares of the attacker.


Infinitesimal Blade
Ninja 5
Cost: 2 Awesome Points and 30 Life
The technique invented by Blade of the Infinitesimal, and a technique that ALL who know of it fear greatly. The Hitinja that learns this attack becomes so accurate as to know how to take down ANY foe in 1 hit regardless of size or power. It's even said that when Master Blade does this technique, he can cut between the atoms that make up the individual he is attacking. This attack resolves at a -6 to precision to hit. If this attack hits, the opponent gets to make a body check equal to the precision roll to not instantaneously fall down to 0 Life (or die in a Death Duel). If Awesome points are used to make this instantly hit, treat the roll as if the player had rolled a 12 on the dice for the sake of the Body check.


The Cost of Power
Ninja 5
Cost: 2 Life per 5 damage per attack
This isn't so much a technique as an extension of the Hitinja's natural ability. By focusing his accuracy into the power of his swing, the Hitinja can hit his opponent for even more damage by aiming for his vital points. For every -1 to precision the Hitinja voluntarily takes on a damaging attack that require precision to hit he adds 5 damage to the attack. This can take an attack down to a 1 to hit minimum. When applied to multiple hit attacks like 100 tiny needles the -1 only adds the damage to one attack but applies to all of them. This cannot be used on auto hits like awesome point expenditure or the Ellipsis Swing.


The Ellipsis Swing
Ninja 5
Cost: 2 Awesome Points and 20 Life
A very potent technique that emulates the attacking style of Ellipsis himself. Only taught to Blade of the Infinitesimal and a few worthy students. While not as powerful as the actual attack by Ellipsis himself, this attack NEVER misses. Do not roll to hit with this attack. Assume it hits. You can spend an awesome point to make this a critical hit. This attack does 10 Damage.