Rokinja

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Summary

Rokinja are skillful assassins that have learned to use the art of music to destroy their foes. While silly sounding to some, the art is well-respected and deadly. Imagine just enjoying a meal and some atmospheric music one second and being dead the next. Whether famous musical artists or just lowly street performers, behind each musical instrument could be a Rokinja playing it.

High level Rokinja can use their musical instruments to create often near invisible attacks to destroy a foe. While not as powerful as other attacks. They can be difficult to avoid.

History

While the Rokinja school itself is fairly new, the art of using musical instruments is ancient in nature. Certain levels of it have been met with more success than others. Using the strings of a guitar to fire daggers at a foe without them noticing? Effective. Stabbing the same guy with the guitar? Not so much.

The current faction of the Rokinja were founded by Kill Harmonic, an elderly gentlemen who keeps at least a dozen instruments on him at all times from a guitar down to a grasswhistle. Kill Harmonic doesn't spend much time in the school's walls though. As the founder of a school that is quite effective at killing Pirates in bars, Kill Harmonic finds himself being hired to do a lot of jobs across the Ninja nations. As such, he's always on the road.

The students of the Rokinja school practice their art until they master it to ridiculous perfection. No one plays a musical instrument better than them, deadly or otherwise.

While often a bit slower in movement than other schools, the Rokinja are excellent at espionage and infiltration. A good number of Rokinja have managed to pass themselves off as musicians for numerous pirate ships for years and are waiting to fulfill their assignments. This could have to do with the fact that a good number of pirates don't know the Rokinja exist and the Rokinja would like to keep it that way.

Attribute Scores

Rokinja requires a high Will score to play their instruments effectively. They also prefer a good precision score to an agility score to make sure their attacks are going to hit. Although, a good agility could make for a faster guitar solo.

Abilities

Level 1

Born to Rock
Ninja 1
Cost: Passive
Rokinja are master musicians. True virtuosos, they can play any instrument, no matter how weird. They gain a +2 to any check to play any musical instrument.


Background Music
Ninja 1
Cost: Passive
Rokinja can use their musical arts to hide their identity and location. Rokinja can use their will instead of agility for stealth checks when it would be appropriate for the Rokinja to use his music playing as a way to blend into the background or go unnoticed (busy street corners, bars, festivals, etc).


El Kabong!
Ninja 1
Cost: 1
The Rokinja reels back and gives his foe a good whack with his or her instrument and breaks it over the target's head. This attack does 10 damage, but breaks the instrument if it is not Indestructible Quality.


Music to My Ears
Ninja 1
Cost: Passive
Rokinja have an ear for music, but that's not all. Rokinja have great ears for spying as well. Rokinja with this ability gain a +2 to Precision to listen to conversations from a distance.


Powerful Lungs
Ninja 1
Cost: Passive
Rokinja that master wind instruments have eerily perfect control over their lungs and breathing. An ability that is more useful than some ninja would like to admit. Rokinja with this ability gain a +2 to Body to hold their breath, fake death, or yell loudly.


Level 2

Perfect Tuning
Ninja 2
Cost: Passive
Rokinja have mastered their instruments so well that they can use them for other attacks as well. Rokinja with this ability may channel any attack into a musical instrument and treat the musical instrument like the required weapon. Note that too many melee attacks with your guitar is bound to break it.


Deadly Discord
Ninja 2
Cost: 3
The most basic attack of the Rokinja, they slip a tiny knife into their palm and use the strings of an instrument to propell it into the victim up to 8 squares away. This attack does 10 damage and hits at a -1, but requires the target to make an opposed precision roll against the user's agility to notice where the attack came from.


Musical Mastermind
Ninja 2
Cost: Passive
Rokinja have mastered their instruments and have learned to play a tune by ear. The Rokinja with this ability can recreate any song they've heard all the way through at least once and play it by ear.


Loco-Motion Wave
Ninja 2
Cost: 3
By aiming their weapon at the ground and playing as loud as possible, the Rokinja have learned to propel themselves in rather random directions. If the Rokinja starts his move action on the ground, the Rokinja can use this ability to launch him or herself a number of squares equal to the Rokinja's Will in a straight line in any direction.


Even Great Bounties Die Frequently
Ninja 2
Cost: Passive
Rokinja assassins have learned to communicate with each other through just music. This allows them to pass messages without visual or verbal communication. Any Rokinja with this ability can communicate with another Rokinja with this ability through song alone.


One Man Band
Ninja 2
Cost: Passive
Rokinja have trained to use their instruments as tools as well as instruments. Rokinja with this ability can use their instruments to mimic basic non-weapon tools for their mission. For instance, a harmonica and a string could make a grappling hook, guitar picks could be caltrops, or drum can be used to mimic a barrel.


Level 3

The High G
Ninja 3
Cost: 7
Even better Rokinja can hurt their foes with only their instruments. The very sounds of a shrill note can shatter the psyche of those that hear it. Rokinja that use this ability make an opposed will check against all opponents that can hear it at a -2. If it succeeds. It does 10 damage that damage reduction cannot reduce.


Fear the Reaper
Ninja 3
Cost: 4
Rokinja have learned to use their instruments as deadly melee weapons. A guitar string can just as easily be a choking wire. A harmonica can be used as a sap. A people can always just fall on someone. This attack does 15 damage.


The Sound of Silence
Ninja 3
Cost: 10/turn
The Rokinja have mastered all that is sound and can use their sizeable skill to cancel. The Rokinja with this ability can use this ability to play a wicked tune that cancels ALL sound until his or her next action. This does not count as an attack action. Attacks that use the Rokinja's music cannot be used during this time.


Heavy Metal
Ninja 3
Cost: 5/turn
The Rokinja have mastered a melody of such dark depths and weight that it slows down their foes. When the Rokinja use this ability with their attack action, all enemies for that turn have half their move speed.


String Em' Up
Ninja 3
Cost: 7
The Rokinja have mastered their assassin art. By taking the strings of one of their instruments and wrapping them tautly around their foe and playing one single note that resonates with the target, they can crush their opponents. Roll an opposed Will check against the target's body. If the attack succeeds, the opponent takes 15 damage that damage cannot reduce. The attack is considered a melee attack for range.


Soul of Rock
Ninja 3
Cost: 10
The music inside the Rokinja give them power to resist the advances of their foes. When a Rokinja chooses to spend his or her full round on this ability, he or she can activate this attack and gain 15 Damage Reduction for that round.

Level 4

Power Chord
Ninja 4
Cost: 10
The Rokinja know a chord on their instruments that is very potent. This chord weakens its target's will with how amazing it is. The Rokinja makes an opposed will check at a -3. If they succeed, the target loses 2 will for the rest of the battle.


Power Slide
Ninja 4
Cost: 12
The Rokinja have learned a rather unusual technique, by building up charging speed, they can take down multiple foes in a row with one musical blast. The Rokinja that uses this ability starts by running in a line, any opponents that pass within 2 squares of the Rokinja in the middle of this move are effected. The Rokinja makes an opposed will check at a -2 and does 15 damage to each target that cannot be reduced by damage reduction.


Take it to Eleven!
Ninja 4
Cost: 1 Awesome Point and 25 Cost
The Rokinja takes his playing to the next level and inspires his allies to great heights. All allies and the Rokinja gain 1 Will until the end of battle (including the Life that comes with it). This takes an attack action.


Bright Tiger
Ninja 4
Cost: 3/Turn
The Rokinja's soul is filled with more music than a human soul can take. To delve deeper into this potent power is also to shorten one's life but reach closer to the true spirit of rock. When a Rokinja activates this buff, they do 5 extra damage on every musical attack. However, once activated, the spirit of the Bright Tiger cannot be silenced. Once used, this buff MUST be used every turn until the end of the battle. If the user should fall unconscious, the buff will continue to do damage.


Lightning Fingers
Ninja 4
Cost: 10
Not every musician uses their Will to power their attacks. Some Rokinja rely on precise finger training and technique to play their song. While the song lacks the soul of the Willful Rokinja, these Rokinja have pulled some frightening feats. Masters of this technique roll precision at a -2 against any target that can hear's Will. If successful, this attack does 20 damage that damage reduction cannot reduce.


Level 5

Kill Harmonic
Ninja 5
Cost: 20
The ultimate Rokinja assassination technique. The instrument of the Rokinja belts out a musical note that destroys every last foe before him or her. The Rokinja makes an opposed will check at a -4. Every enemy that fails the check that can hear the chord takes 20 damage that damage reduction cannot reduce.


The Final Countdown
Ninja 5
Cost: 1 Awesome Point and 20 Life
The most powerful melody comes from a great crescendo. This is the ultimate musical technique, but by the time most people realize it, it is too late for them. This attack starts out by doing a measly 2 damage on an opposed will roll to anyone that can hear it. However, the true power of this attack is that the user can continue to use it each turn without life or awesome point cost as long as he or she is not interrupted by taking damage. The damage of the attack doubles each round it is up. This means that a Rokinja that keeps from getting hit can potentially create a sound so powerful it could destroy the Kraken in 1 hit. Of course, this isn't likely as the Kraken is a poor music critic and is not fond of ANY damage it takes. If the user takes damage while playing, they start back at 2 damage for the first hit. If the Rokinja gains an extra attack action from something like Share the Spotlight, Lightning Stroke, or Perfect Strategy, the extra attack does NOT cause the damage of the attack to go up.


The Face-Melter
Ninja 5
Cost: 1 Awesome Point and 20 Life
The Rokinja plays a rapid fire solo of pure skill that melts his opponent's face off. The Rokinja makes a Will check at -3 versus his Opponent's Body. If the opponent fails the check, he loses 3 body score immediately. This cannot knock the opponent below 1 Body.


Call the Ensemble
Ninja 5
Cost: 1 Awesome Point + 5 Life/Attacker
The Rokinja understands better than anyone else the need to work together to defeat a powerful foe. The Wills of the many shall outpower the Will of the few. A solo may be potent, but only when the whole band works together will justice be served. When the Rokinja calls out this attack, everyone that has not attacked that turn can immediately drop their attack action and join the ensemble on the Rokinja's initiative. Regardless of whether they are trained in a musical instrument or not, everyone that joins starts playing an instrument in unison with the attack. The Rokinja pays 5 Life for each attacker joining in, and makes an opposed Will roll against the target. If the victim fails, they take twice the total Will scores of the entire ensemble in damage that damage reduction cannot reduce.


God of Rock
Ninja 5
Cost: 3 Awesome Points
Rokinja can feel the soul of all music within their bodies, screaming loudly along with the beating of their heart. Some Rokinja have learned to tap into this power. When a Rokinja activates this potent buff, he or she gains an inhuman playing speed that dazzles and frightens foes. Until the battles ends or the Rokinja goes unconscious, the Rokinja gains a +1 to hit on all musical attacks, gains a 5 DR against musical attacks (even the ones that don't allow DR), does 5 more damage on each musical attack, +2 to move speed, and gains the ability to make a second musical attack each round (as per the Lightning Stroke ability) at a cost of 15 life + the second attack's cost.