Humanoids that have died and been infected to be mindless brain-eaters.
Notes: Zombies are exceedingly slow and only move 2 squares a round instead of 8.
Zombie Trip (Cost 1): The zombie trips and falls on one target in melee for 10 damage. However, if the zombie misses, it must spend a turn getting back up.
Hungry for Brains (Passive): Zombies can smell the living and are better at tracking them than you would expect. Zombies get a +2 precision to notice living things via their sense of smell.
Zombie Bite (Cost 4): This attack resolves at a -1 to hit and does 15 damage. However, if it knocks an opponent below 0 Life, they must make a body check of 15 or become a Zombie as well.
Too Stupid to Notice (Passive): Zombies are bafflingly dumb and immune to all insults, diplomacy, or illusions.